AR Foundation Occlusion support for Apple Vision Pro

Not sure if this is the right place to ask this , but without an AROcclusionManager in VisionOS, humans in the scene (pass through vid) will not be properly occluded and the effect is usually terrible (like early ARkit)- Does anyone know if there are any plans to implement human body occlusion in VisionOS?

I recommend submitting feedback to Apple about this via the feedback assistant. ARKit for visionOS is a subset of ARKit for iOS, on the Unity side we support all the ARKit for visionOS features. Currently there is no depth / occlusion data outside of the hand visibility setting on visionOS.

Feedback Submitted. Tnx for the clairity.