AR Photogrammetry: How to create Photo-Scanned Assets?

Using mobile app, you can generate a realistic 3D Model from an Object in Real World with Tons of Photos. This method relies on Photogrammetry technology and is called “Object Capture”.

This addresses the key creator challenge of speeding up the process around bringing digital assets into your application. So you can create 3D Assets without modeling software.

Unity’s app contains visual guides & tips to ensure that you take the right kind of photos for your 3D asset.

:star: Unity AR Companion: iOS, Android.

Once the capture is complete, open Unity on Mac to generate your model for your AR app. While photos can be captured on either the iOS or Android mobile app, this Editor feature is available for macOS only, as it uses Apple’s Object Capture API.

:star: Photo-Scanned Assets

Here I collected some cool Unity Asset Store Examples with Photo-Scanned Assets:

  • [Forest Environment - Dynamic Nature ] — a Winner of the Unity Awards 2019 in Best Artistic Content.
  • [Real Food Package HDRP]
  • [PBR Graveyard and Nature Set]
  • [Castle Valley Collection 1]

This is a revolutionary step in 3D model creation. Unity’s mobile app democratizes the process, making it accessible to a wider audience. It’s especially beneficial for independent developers, hobbyists, or small studios who may not have extensive resources for 3D modeling.

I used to create 3D models manually a long, long time ago, in a galaxy far, far away and it was a dreadful job. Looking very much forward to all the advancements we’ll have in the future especially especially in this field!