AR Planes and Objects on them shifting 20 seconds in on Android Build.

Hello, I am having an absolutely bizarre issue where when running my AR app on an android device, all of the created planes and objects on it AR Plane Manager shift over about 20 seconds into the scene. I have tried tracking the AR origin but it doesn’t shift at all when this bug occurs. This occurs on all my android ar games as i tried making an ar core scene with just a cube that spawns on the plane and the issue still occurs. It also seems to be an android exclusive problem, as when i build to ios there is no such issue. Any suggestions on how to remedy this?

Here is a link to a video with the bug in action: https://youtube.com/shorts/PTrNQLOA37o

i had some random android AR issues solved by installing android updates… but it wasnt similar issue to this kind of offset though.

Plane detection in general is unstable by design. As the device learns more about the environment, it moves, extends, and merges planes together. (As you have observed, currently ARCore is less stable than ARKit)

Best practice is to anchor your content to an anchor rather than a plane when stability of content placement is your priority: AR Anchor Manager component | AR Foundation | 5.0.7