I am new to Unity AR development and decided to use the XR Interaction Toolkit for basic gesture interaction for my model. I am able to spawn my prefab on detected planes but for some reason when I tap the model to use gestures it becomes too big. When I hold on the plane to spawn the prefab and gestures aren’t used on it yet it remains at it set scale but when I tap to use the gestures, the scale just increases exponentially before I am able to use gestures on it. Please help me fix this issue.
Related topics
Topic | Replies | Views | Activity | |
---|---|---|---|---|
Prefab Spawned behind UI using XR Interactable Toolkit | 2 | 482 | November 1, 2023 | |
XR Interaction Toolkit in AR: not tapping on UI | 1 | 794 | January 4, 2022 | |
VR Controller Model Prefab Incorrect Scale during Gameplay | 2 | 2494 | June 16, 2020 | |
XR Interaction Toolkit AR - AR Selection Interactable | 2 | 1367 | September 7, 2021 | |
MARS + XR Interaction Tool Kit | 1 | 554 | January 24, 2023 |