Thank you for the feedback.
I have updated to iOS 16 and Unity 2022.6 but that made the camera freeze.
I am now using Unity 2022.2.0b8, so now the camera works again.
I have disabled “Occlusion Culling” (I guess that what you ment by “depth occlusion”)
Also I have put in 2 green objects without image tracking.
And I am using the recommend test purposes images.
If you are experiencing camera freeze issues on iOS, ensure that your device is updated to iOS 16.3 or newer, and AR Foundation is updated to 4.2.7 or newer (for 4.2) or 5.0.3 or newer (for 5.0). There were bugs in older versions of iOS and AR Foundation that could cause the camera to freeze.
Hello again, apparently you just need to indicate the max number of moving images to 1 or above, it was at 0 by default. It works for me, hope this will help you
“The default value is 0, which disables image tracking. If you add reference images to detectionImages with this property set to 0, ARKit creates image anchors for observed reference images but their positions only update infrequently, such as once every couple of seconds.”
So with this description, I guess, 3D objects must stay on the screen, “floating” in the space, but in this post they are disappeared