AR Throw with Unity AR Foundation (ARKit, ARCore) ☄️ Throwing with Augmented Reality ☄️

AR Throwing combines Augmented Reality for a wide range of mobiles and highly customizable Advanced Throwing System. 2 Modes. 10 Throwing Objects. 2 AR Engines.

The game uses 2 AR Engines with auto selection: AR Foundation (ARCore, ARKit) & AR Camera Lite.

AR Throwing 3.1 — Update for Unity Asset

Features:

— AR Onboarding UX with Transparent Video Manuals & AR States;
— AR Light Estimation: estimates light data in physical space and applies it to game space.

Improvements:

— Plane Detection Tutorial: Loading Animation, Clearer Guidance;
— Modern Setting Standards of Project Settings (based on New Unity Project);
— Native Camera 1.3.0.

Fixes:

— Centers of Mass for Sword and Broken Sword to provide natural rotation when Throwing.

AR Throwing 3.1.1 — Update for Unity Asset

Update fixes this issue on iOS: “Error Domain=com.apple.arkit.error Code=102 “Required sensor failed.”

AR Safety: AR Safe Zone feature is included in AR Throwing with AR Foundation version

The player needs to stay in the Safe Zone to avoid accidents during the game and continue the game itself! The player will be notified when leaving the Safe Zone. AR Safety First.

AR Throwing is included in the new AR Throw & Score with AR Foundation (ARKit, ARCore).