AR tracked object manager Vs third party

Hello,

I’m looking to create an app to overlay AR content over a physical object in the real world. I have seen third party packages e.g Vurforia (model targets), wikitube (3D model object target) that have this feature but cost a small fortune. What’s the difference between using a third party package and unity’s AV foundation ‘AR Tracked object manager’?

From our docs:

AR Foundation allows you to work with augmented reality platforms in a multi-platform way within Unity. This package presents an interface for Unity developers to use, but doesn’t implement any AR features itself.

Currently ARKit is the only Unity-supported provider plugin with object tracking capabilities, using ARKit’s object tracking implementation. We can’t speak for third-party tools.

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