AR using Unity 5

Hi Folks,

Am aware that earlier when Vuforia was free, it was easy doing AR content using Unity. However, now that Vuforia is not free anymore (?) what is the easiest way to get AR development going with Unity 5?

Please let me know what are alternative ways of developing AR content with Unity 5 specifically. I found may links with Unity 4 with Vuforia but nothing specific with Unity 5. Let me know if I have missed out something obvious.

Thanks.

We are currently working with Vuforia Free & Unity 5 - can confirm this is still all fine…

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Doesn’t Vuforia free now have watermark on the display?
Doesn’t count much as free anymore then, more like a demo product.

Yes, it does. Although the details of it are a bit odd in that it only appears the first time an application is launched each day.

https://developer.vuforia.com/pricing
https://developer.vuforia.com/library/articles/FAQ/Pricing-and-Deployment-Plans

Just like Unity personal is? :slight_smile:

No, watermark is much different. It’s not a start logo, it’s displayed while the app run all the time.
Even if it’s just on first launch it still make it look very very cheap, and there is never a second change to make a good first impression.

Yeah I know how it works in Vuforia and I am mainly referring how you are describing it in this and the earlier comment as its like 1:1 from Unity personal threads where several people said the same about Unity and splashscreen :wink:

ARToolkit for marker and natural feature based tracking.

Wikitude is another one but its similar to Vuforia (actually more features) in that you get a watermark on the free version.

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Thanks guys (esp JohnnyA) for so many responses. I guess ARToolkit looks good to me. I don’t want watermark for the demo. There seems to be unity package available for it too. Will give it a shot.

https://www.artoolworks.com/support/library/Getting_Started_with_ARToolKit_for_Unity

Cheers.