Arabic characters are displayed normally in editor, playmode and windows build but not in WebGL build?

Hi,

I want to have multiple languages in my project including arabic and want to distribute it as an WebGL build.

When adding the text in arabic it shows correctly in the editor, and in play mode as well as when building it for windows but as an WebGL build it just disappears and the text field is blank.

Any ideas why and how to solve that?

Thanks in advance

I have the same problem, were you able to solve it?

@MSachs 200238-screenshot-2022-09-28-at-80445-pm.png
Sir, will you be able to solve it?
I have the same scenario, I am using another person code, and that person used i2Localization for conversion, it worked fine in Android/iOS/Unity_Editor, but not on WebGL.
And in language tab, i got 1 thing which is in the attached picture.
I will be thankful if you can guide me in that scenario if you have solved it already.

,@MSachs
Sir, will you be able to solve it?
I have the same scenario, I am using another person code, and that person used i2Localization for conversion, it worked fine in Android/iOS/Unity_Editor, but not on WebGL.
And in language tab, i got 1 thing which is in the attached picture.
I will be thankful if you can guide me in that scenario if you have solved it already.200238-screenshot-2022-09-28-at-80445-pm.png