So, I am developing a game that will be translated to arabic, and I got it work nicely on the editor, the font I am using suports the characters and so on… but, for some reason, when I make a web gl build, the texts in arabic don’t show up at all. Is there a reason and fix for that?
Thanks! Not sure if I should keep on this post or create another in the webgl forum, but…
I have a font set-up in the project, it is a dynamic font with arabic characters in it (they display correctly in the editor). The link you sent me says that “include font data” is ignored for Web GL and it is always included, but this option was marked anyway, but still, the font does not appear when I make a build.
What the link you sent me doesnt say is if the fonts need to be in a specific folder… but I would guess not, since it is not mentioned anywhere. Btw, latin characters in this font are displayed in the web gl build, so I believe the font is being included but for some reason in a web gl build its not able to render the arabic characters. In the editor what I see is:
Same problem also here!
We have a project running well with asian languages (Arabic, Persian, Hebrew, Simplified Chinese, Korean and Japanese) both in the Editor and in Android, but WebGL does not display any character for those languages.