Arbitrary collision

hi mates,

i want to have certain objects colliding some, but passing through other.

for instance i have an object foo, a box or whatever, that should always collide with the environment meshes(map etc) but not with other foo’s.

how can i disable reacting on collisions on certain objects(tagwise maybe)?

thanks :slight_smile:

A popular feature request is the addition of collisions ignored/included per layer. Unfortunately that is not possible at the moment. Your only other option is to run through all the colliders which need to not collide with others and use Physics.IgnoreCollision on them.