ARCHICAD et AUTOCAD export model to Unity

hi
I am an Architect, and i work with Archicad and Autocad for create my own model( my house or my room for exemple).

now I want export my model from Archicad to Unity and add some a camera and IA, so that I can visit a customer’s home with ease.

but, the collision don’t work.

what i can do ?

this is a exemple model from ARCHICAD: www.packupload.com/KTKTN8WJO44

please I need help

Hi Shell. I’m working on a system in Unity for real-time Arch-Vis presentations, not sure if it’s what you’re looking for but please check out http://realis3d.com/

How are you managing to import the .pln file into Unity? As far as I know, Unity doesn’t support this filetype. You’ll need to convert it to something more commonly used, like fbx or obj.

In order to create colliders, and depending on the complexity of the mesh, you can simply attach a mesh collider component to the object, or tick the ‘generate colliders’ box when you import it. A lot of CAD models are very complex, so you may be better off building a simple collision mesh, or even making one from stretched and rotated cubes in the Unity Editor, depending or your needs.

Hope that’s useful.

Looks like using ArchCAD’s Cinema4D export, then exporting as fbx from Cinema4D is the best way to go. You should have no trouble generating a mesh collider from your fbx file.

3dmax supports dwg import via filelink manager, you then just drag the max file onto unity and there you have the data. To generate colliders just check the “generate collider” in the inspector of the imported mesh. Its on the top of the available properties.

I veliebe latest versions of archicad can directy export to FBX.

Moved to Unity Support

Welcome back

first, thanks all,

Unity is a powerful engine that i can make like a video game demonstration from my building model, that the consumer can browse and play on his house model…

I tried to export the file in .3ds, this Is the link http://www.packupload.com/K4NBIBGAN8U

and i export the project to fbx file but the collusion don’t work, i dont know why

You need to set up your colliders properly. This could be by creating a mesh collider for your object (which might work better if you have broken you model into separate wall and floor meshes) or you could add individual box colliders to each general area - one for the floor, one for each wall, etc.

I suppose it depends also on what you want to do with the model. You can tidy up an FBX file and walk around but if you wish to display BIM data and keep the integrity of the architectural / engineering properties you will need to work on importing other data sets…

It’s very complicated but the results can be very rewarding!