Archimatix was selected as a Finalist in the Tools category for the Unity Awards!
And its in the Asset Store!
Archimatix is a powerful and intuitive node-based parametric modeling editor extension that is available for purchase in the Asset Store! The goal for Archimatix is to allow 3D artists and game developers to graphically code the logic of architectural forms and typologies into a “smart model” that can be used to generate hundreds of unique instances that are all of the same art, helping game developers to quickly build out rich, coherent worlds.
Archimatix Pro now features a runtime API so that you can extend Archimatix magic to your players. In-game parametrics allows your players to modify levels on the fly, alter model forms, and provides the ability for you to unleash your players creativity while providing many opportunities for encouraging in-app purchases. Read more about runtime Archimatix here.
At its heart, Archimatix works with 2D parametric shapes which are used to generate meshes. Shapes, Meshers and Repeaters are arranged and linked in a graphical node editor, allowing the logic of the model to be articulated without writing any code. A single shape, say a wall profile, can be reused in multiple Meshers. For example, this poor fellow (a Beggar by Dexsoft in the Asset Store) has been imprisoned by Archimatix atop a Lathe Mesher object that shares a wall profile with the enclosing PlanSweep Mesher object.
In this example, a circle shape and the square shape have been merged to make the hybrid plan shape fed into the PlanSweep Mesher. The profile Shape is also fed into the Lathe Mesher. By clicking on the profile Shape palette, the Shape is selected and editable. In realtime, you can play with the profile Shape by dragging handles in the SceneView or the sliders in the Shape palette in the Archimatix editor view. Here is what the arrangement for the scene looks like in the editor:
In this example, Robot Kyle is helping to demonstrate a section profile composed of several Shapes added and subtracted together and spun on a Lathe.
In this shot, you can see the Archimatix library of 2D shapes. You can make your own shapes and add them to the library.
I will add updates to this thread often, but you can also follow along on twitter @archimatix and learn more at the support site (under development) at www.archimatix.com.