ARCHIMATIX PRO Node-based Parametric Modeling for Unity [Unity Awards Finalist]

Today I am working on improving the FreeCurve editing work flow. :slight_smile:

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When you are in 2D Mode now, the drawing plane automatically goes to XY. Also, in 2D mode, calling up items from the Shape library automatically puts them on this plane. Alt-clicking a point repeatedly cycle converts the point through the three modes. Also there are now menu buttons for these modes a la SpriteShape . When you convert a point to Bezier, handles are automatically extended. Now to add menu items to allow you to fill and stroke the shapes, create Merge and Combine sets, all from SceneView. :wink:

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