Architectural Visualisation

Hello all.

I have been investigating the use of Unity3D to produce decent quality architectural visualizations, that clients are able to interact with, and move around.

I work at a firm specializing in this field, and we are interested in hearing other peoples opinions on the feasibility of such a use of Unity.

Would Unity be a good choice for this? Would we be able to play pre-rendered .mov files in the engine? Would scripting things like information boxes etc. be too difficult? What kind of finish could we expect to use within a browser? What kind of texture resolutions are recommended?

We look forward to your replies!

Browse around the “Showcase” forum for examples of archvis projects. SJM Tech has posted some of the better projects, including this one here: http://forum.unity3d.com/threads/95893-3D-Mining-Complex-Virtual-Tour-(final-version)

play pre-rendered .mov files in the engine is just a use of a movietexture.
for the information boxes etc use playmaker
I did some tests in the field of architectural visualizations using beast lightmapper instead of vray see my results below,
http://forum.unity3d.com/threads/91693-Archexteriour-scene-conversion
http://forum.unity3d.com/threads/91689-Evermotion-attic-room

Unity is a great choice for this. However:

  1. many of the people coming from architectural visualization don’t understand optimization. They create very heavy meshes and as a result get poor performance
  2. if you use a CAD program like Revit the meshes generated will be really heavy, you’d need to reduce the polygons in 3ds max or something
  3. you’re better off just making a low poly version in the first place using a 3d modeling program and not an engineering program