When I try to archive my game to send it to the app store, I get:
ld: could not reparse object file in bitcode bundle: ‘Invalid bitcode version (Producer: ‘1103.0.32.62.0_0’ Reader: ‘1100.0.33.12_0’)’, using libLTO version ‘LLVM version 11.0.0, (clang-1100.0.33.12)’ for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
When switching off bitcode for the unity framework, it works.
What is going on here?
Unity 2019.4, Xcode 11.2.1
I have no plugins and am using the following packages:
I have the same issue. Thanks for your solution. I turned off bitcode and it worked for my project too. How did you guess this? Is it possible to turn off bitcode option in Unity project or this option is available only in xCode project settings?
In my situation it’s not possible. I had to downgrade Xcode because main station which builds application for release is old and Xcode can’t be updated on it.