ArchVis - Interior

Hellooo!
This is my first interior lighting test in Unity 5. This is not fully polished work (avoided boring UV maps correction, hence artifacts, bleh.). May be someday, when I’ll have time and patience, i’ll do it properly.

Anyway, I used a fixed reflection probe.
Most of the shaders are Unity’s standard shader and others are created using Shader forge.
Post effects are:

Amplify Colors

Super Sampling SSAA

SSAO Pro

Screenshot 1:

Screenshot 2:

2 Likes

Claps my damn hands…

This looks great, can you take us through some of your workflow? Lighting setup (Enlighten / lights) and what shaders?

Probably could do with some screen space reflections, apart from that looks great.

That looks great. Are you using realtime GI, or baked (final gather?).

What things did you use custom shaders on? (the leather-y materials?).

I like the strategically placed carpet that hides the places that would give away the lack of better reflections :wink:

Obviously Enlighten because of Unity 5. Most of the shaders are Unity 5 standard shader.
Also, I did try SSRR but there was some irregularity in reflections.

fully baked. No final gather.
Ceiling shader is custom. also, lamps. That leather is plain material. :stuck_out_tongue:

Well I didn’t think you’d built your own lighting system :p, I was wondering whether baked (how many texels?) and settings in lighting panel. Are you using directional specular? What’s the IBL etc.?

sorry, my bad.
No IBL. No directional specular, because Shader Forge doesn’t support it yet. Only directional.
I put 8 spot lights behind the doors and two white planes with unlit shader. I assigned a grey diffused shader before adjusting light intensity. after that, assigned textures and other materials. Then, baked at high quality. Texel counts not mentioning because depending on model scale it’ll vary.

1 Like

Looks fantastic. On an aside, how did you account for scale? The couch looks small to me, in a very minor and respectful way! :slight_smile:

Could you show the placement of the lights inside the scene view? It’d help! :slight_smile: Looks great!

really looks like a photo

Thanks and true. I’ll adjust it.

Very nice work!

Greate work !

Did u try use “Planar Reflection” for the floor, from Blacksmith demo ?

Looks amazing!! even I’m trying to bake and interior scene with realistic effect but not getting output like you. Can you help please

Great work. Have you used area lights here? Could you please help in understanding the lighting setup for this kind of an effect?