[ArchViz] The Loft by JeyDia

Hi everybody

Check out my last Archviz scene rendered in Realtime. I used

  • UBER - Standard Shader Ultra by @tomaszek for his POM, translucy, double sided and refraction on glass and gloss ranging
  • Scion - Filmic post processing by @Aieth
  • And the plugins from @Chman like Lutify and SSAO Pro

The spot lights have been baked except the Directional light wich is in Realtime to have this natural look on the materials.







7 Likes

Beautiful! Nice lighting … it really fills out the scene.

1 Like

Wow I must say I am not really big on graphics mainly because for games I think it is more important to focus on the game itself and these days most games have very good graphics. These scenes just look amazing though. They look very high res high quality. I’ve seen many great renderings but you’re saying these are in realtime as in this is how it would look to make a game using these scenes controlling a mouse or remote control car zipping along the floor. Fantastic!

1 Like

Beautiful scene. Nice work

That looks awesome! Finally someone showing what Unity 5 (with a little assistance from assets) can do.

I was wondering if you could share some wireframe editor screens, just curious to see how heavy the geometry is, how your reflection probes, light probes are etc. :slight_smile:

Thanks for all your replies everyone, I put the link of the build in my portfolio if you want to try it

http://www.jerycedia.com/#!the-loft/bicoc

The loft looks amazing!!!

I will make a tutorial about How to forget colliders on the walls… I will update the build

1 Like

Cool to check out the build. Are you willing to share the project itself too?

No sorry