1 meter in real life is 1 unity unit.
This poses a huge challenge because games dont need to have real world size objects in games.
you cant use an airplane with scale 1 to 1.
when you scale down the objects to 1 to 20 or 0.05 of their original size issues pop up in:
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Physics including Collision detection, wheel colliders and ray casting.
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Shadows and shadow quality.
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light backing.
Unity is not made for 1/20 scake or less games. but AR doesnt make sense for 1 to 1 scaling.
How can I make 1 Meter in real world into 50 unity units or 100?