Are 768 levels too many?

The first time you bake cookies you don’t make 768 cookies.

You may ultimately intend to have 768 cookies but generally you still bake them a few at a time, perhaps 12 at most or so, until you understand what is involved.

Otherwise you might mix 768 cookies, put them all in a massive oven, and burn them to a crisp because you misread the temperature.

This is called iteration. You are engineering a game. Iterate steadily towards success. The first version of your game should have one level. Then when that plays “good enough,” try putting in another level.

And as @Moonjump_1 correctly points out, you might realize “hey, both level 1 and 2 have the same light and floor! Why define it twice!”

Now is where Unity shines. Additive scene loading is one possible solution to help you organize:

A multi-scene loader thingy:

My typical Scene Loader:

Other notes on additive scene loading:

Timing of scene loading:

Also, if something exists only in one scene, DO NOT MAKE A PREFAB out of it. It’s a waste of time and needlessly splits your work between two files, the prefab and the scene, leading to many possible errors and edge cases.

Checking if everything is ready to go:

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