Are all values set to zero?

Sorry for my English.
I am creating animation in unity. I select several parameters and click “Add properties”. And for some reason all the values are set to 0, although if you add one parameter using the “+” button, then there are values as in the inspector. And I need the values to be set immediately as in the inspector.

1:30 into

it shows how you can hit the “record” button on an animation track, then right click on the property in the inspector and pick “add key”. This adds the property with the current value of the property as a keyframe in the animation track.

If you add the properties by hand, yes, it defaults them to zero.

1 Like

Thank you, this solved my problem!
P.S. This is better than what I wanted!

This works for me too! Loved the simplicity. Anyone have questions, can ask here.

Thanks for this. It worked for me too and it is really simple.