Hello. I decided to stay with generic animation in my game with my human model because humanoid rig didnt work properly on it. I know there is easy possibility to mirror animation in unity but only for humanoid animations. Assuming I really want to be able to invert the animation, do I have any options besides rebuilding the rig into a humanoid one and changing all animations that are already in the game? tried a long time to do it in a blender but eventually failed, the paste flip doesn’t work properly there (even if the names of the bones are marked left / right, but I’m not sure if the blender understands the name like “mixamorig:LeftUpLeg”)
I’d love to stay in generic rig and find some trick to mirror the animation, it doesn’t sound that impossible eh