Hello,
Does anyone know if during light baking, the culling masks of the lights are honored? Or are they ignored during lightbaking (all layers are considered during baking)? (Unity 5.1).
thanks
Hello,
Does anyone know if during light baking, the culling masks of the lights are honored? Or are they ignored during lightbaking (all layers are considered during baking)? (Unity 5.1).
thanks
They are not taken into account during baking. This is the same behavior as in Unity 3 and 4. We know about this and will fix it during 5.x, case here https://fogbugz.unity3d.com/default.asp?678384
Ok, so that means it is crucial to set the lightmapping static flags appropriately until a future release if this is fixed.
thanks./
Is there an ETA on this? I see that it’s postponed in the issue tracker. Such a basic and highly required feature with no workaround I can think of.
It’s still a problem for point lights in 2018.2.11
Guys, plz make it work + give us Light-cookies for our lights during lightmapping ffs
Light culling masks didn’t happen in 5.x and I have no ETA for when/if this feature will happen.
Any news on this? Third party tools? anything… I cant belive how lacking the light baking system in unity is.
Any news? We have met the same problem.
Came here to say that would be a really nice feature to have . Playing around with baked lighting and not having culling masks is a huge bummer.
So it’s still not fixed. After all these years?..
Hey Unity, please work on this!!! (At least show in inspector that Culling Mask is broken in realtime)