Are coordinates returned by TryGetFeatureValue right handed when called on an Oculus Quest 2 device?

Hi!

We have a problem synching the rotations of the camera in Unity with the rotations provided when calling TryGetFeatureValue on the device and we suspect it’s because they use a right handed system, as opposed to Unity that is left handed - as you probably know -.

The device is an Oculus Quest 2.

Any clue will be appreciated.

All reported data should be in the same handedness. Are you able to provide us more info? The more details you share, the better. :slight_smile: