I’m trying to isolate some weird behaviour in my Unity game and it seems to me Debug.Log calls and errors might not be listed in the console in the order they’re called. Can anyone confirm or deny this? I have a set of Log calls appearing early in the list and later, several sets of errors grouped into the same amounts as the earlier Log calls, which cannot be happening in that order.
Sorry if I’m not explaining it very well - I’d just like to know if Log calls and errors are ALWAYS listed in the order they occur. Thanks.
I would think so, but you could check by logging a time stamp in each log statement like:
Debug.Log( "" + DateTimeOffset.Ticks + " " + "Your log statement here");