in cinematic scene i use the same game prefabs but delete all monos because they have reference to other assets and don’t want those assets included in the built scene asset, for faster load time on Switch
i’m assuming that during the flattening of the prefabs in the scene at build time that assets referenced by monos i deleted are now NOT included.
is that a right ?
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Asset dependencies are calculated for each scene AFTER all Prefab information has been stripped out of the scene during the build process, so yes any stale/redundant references in prefab instances will be ignored.
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Great question. Great answer.
So in this scenario placing 1000 prefabs with deleted monos or placing 1000 x raw assets that constitute the prefabs takes the same space in the build scene asset?
By delete monos in a prefab I mean this
