Are DOF and Bloom effects supported on iOS?

It says in the DOF documentation that the effect is supported “Mobile: OpenGL ES 2.0”, but whenever applying the effect it just applies on all the screen equally on the iPAD2 (not like the editor where it looks correct), as if the its ignoring all the depth information. Any ideas on ho to fix this?

I used Bruno’s DOF and Bloom package for Terminal Escape and it worked great - www.photonworkshop.com/index.php/blog/dof-bloom-package/

Thanks for the link, tried it, in order to have DOF in this case you have to use special “dof” shaders on your meshes which doesnt work for me because I have a big scene with lots of different shaders (transparent,unlit,diffuse,reflective…) and I need the DOF to apply on all of them like the Unity image effect DOF would do.

For anyone else with this problem - you can just write another shader that renders Depth to alpha and render that over the normal scene just before the IOSPostEffects go into operation (second camera, render with replacement shaders in the OnPostRender of IOSPostEffects) - then you don’t need to use special shaders.

Need a help in using IOSPosteffects in Unity3D. Can anyone explain the procedure how to use this asset to get depth of field in our scene.