I would like to know what is a common approach for downloading additional bundles for an instant app. I would like to split my app by having a base app and additional on-demand asset packs. Can it be done via the Play Asset Delivery?
As far as I understood based on lots of reading and googling around, there doesn’t seem to be solution from Unity’s side to download on-demand bundles for an instant app via the Play Asset Delivery.
It does work with addressables when I test it locally on a mobile device (this is because the base apk picked in this case is not the instant one, rather the regular (install time one)). But once it is uploaded to google play and checked via the google play games app, it simply does nothing.
Google provides means for downloading bundles for instant apps, but no solution for Unity so far. Correct me if I am wrong. I am talking here about the new aab format.