In GameObject conversion systems, there are comments referencing queries that support inheritance(for class components)
//@TODO: inherited classes should probably be supported by queries, so we can delete this loop
//@TODO: [slow] implement this using new inherited query feature so we can do
// `Entities.WithAll<Asset>().ForEach((UnityObject asset) => ...)`
Does this actually work in the current package? I’m still on .11 and such a query doesn’t work.