I have been making a game that uses a couple spotlights to light up sprites during certain events. Strangely, as far as I can tell, on only iPhone 5’s, the spotlight intensity is way brighter. On other devices I’ve tested (original iPod touch 5th gen, iPad mini, iPhone 6), the light is normal/same as in the Unity editor.
Also, may be related, but the spotlight cookie cutout does not work on any device.
The blown out sprites just have the basic Sprites/Diffuse shader (the trees at the top/bottom are unlit sprites).
I’ve attached a side-by-side visual of the Unity editor versus iPod, iPad, iPhone 6, versus iPhone 5(S). Any info/help/whatever is appreciated. Thanks!
(cross-posted from Graphics sub-forum [after posting a week ago] because it’s hopefully more relevant here and never got a response there.)
