Hey,
I have an issue, that my light probes are working fine in editor playmode, but work differently in my Android build, so e.g. a dynamic cube gets a shadow applied correctly in editor playmode, but stays just bright in my Android build.
So my question is, are light probes getting recalculated when I start a build? And if so, is there a option to stop this? I want to use the same LightingDataAssets, which I baked already in my editor.
Using:
- Unity 2022.3.25f1
- URP
- Entities Graphics 1.1.0-pre.3