Are light probes getting rebaked for build?

Hey,
I have an issue, that my light probes are working fine in editor playmode, but work differently in my Android build, so e.g. a dynamic cube gets a shadow applied correctly in editor playmode, but stays just bright in my Android build.

So my question is, are light probes getting recalculated when I start a build? And if so, is there a option to stop this? I want to use the same LightingDataAssets, which I baked already in my editor.

Using:

  • Unity 2022.3.25f1
  • URP
  • Entities Graphics 1.1.0-pre.3

I could answer it on my own.

no

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