Hi,
I was wondering how Unity bakes its lightmaps. So I import 1 FBX file that contains say 3 separate objects (not combined within Maya, can be selected individually) and each object has a second UV channel with the lightmap UVs. I then build lighting. Does Unity read each object as a separate lightmap or each FBX as a separate lightmap? Will the 3 objects have overlapping lightmap UVs?
Maybe this is obvious but I’m not too sure!
Thanks
Sarah