I’ve got an environment off the asset store with hundreds of mesh models, and the developer has been quite conservative with placing box colliders only where necessary, with no mesh colliders. Trouble is I need very precise physics, in my game it’s extremely obvious when the player has collided with an invisible wall.
I also need to keep a very close eye on performance, so am I looking at a serious performance hit if I convert everything to mesh colliders? The key thing is there are almost no collisions in normal gameplay, and the only dynamic object is the player, which uses a box collider.
Here’s the item: Unity Asset Store - The Best Assets for Game Making
Thanks!