Hi everyone,
I am trying to take advantage of the Native Plugin SDK to do custom rendering in a application that targets Microsoft’s UWP. The custom rendering that I do is done via DX11, and I have implemented it successfully via the Windows stand-alone Unity player–but it doesn’t seem to work for UWP. Specifically, IUnityInterfaces::GetRenderer() returns kUnityGfxRendererNull. Before I completely abandon this approach can anyone verify that UWP does or doesn’t support the Native Plugin SDK, and if it does provide some guidance as to what I am doing wrong?
Thanks,
Wells