Hi,
I’m developing my first app and I am petrified of making the game to slow. Just so I know are normal maps expensive to render or are they a cheap method to increase the graphics quality?
thanks,
David
Hi,
I’m developing my first app and I am petrified of making the game to slow. Just so I know are normal maps expensive to render or are they a cheap method to increase the graphics quality?
thanks,
David
Its cheaper to use a normal map that to actually model all the geometry that you would need.
Extra CG calculations normal maps add:
On modern hardware, normal maps aren’t that costly. They’re usually preferred instead of having high vertex counts. I can’t give you a number of normal maps you can have because there are far too many variables playing into a scene to give a good approximation. Generally though, you can give most important objects a normal map. That is main characters, other NPC’s, and large objects in the surroundings.
It’s a separate decision for every model though. You need to figure out if it has enough detail as it is. Small objects obviously don’t need much and usually shouldn’t get a normal map. Will the player notice it? That’s an important question. Many times the player (especially in a fast paced game) won’t notice half the things that you do when you are scrutinizing your level.
The verdict: don’t be too worried about using normal maps, there not that expensive on standalones. But be reasonable.