Are Playables updated using multi-threading?

Hi,

according to this post Prevent Animator from auto updating? , Animators are updated in batches on multiple threads, but Playable Animations are not.

Is there any information on this, and is there a way to find out using the profiler if Unity is multi-threading Animators and Playables?

In my current project, all animations are played using Playable Graphs. I have come across a situation where I need to manually evaluate them, and I wonder if I lose performance by doing that.
I also wonder if it’s possible to evaluate different Playable Graphs on different threads to speed up the process.

Thanks in advance.

They didn’t allow evaluating from other threads when I tried it, but that was in a rather old version of Unity, so if you try it in a newer one you might get different results.

Maybe this answer from Unity dev is what you are looking for.