Are prefabs better for performance?

Hello!

At the moment I try to increase the performance for my game. My problem is that I have many Draw Calls. In the game I have an object which I have copied … about 100 times :confused:
So I have many Draw Calls. When I put this object in a prefab and than I use the prefab 100 times, would this better for performance and increase my fps?

Hope you can help me :slight_smile:

Oh … I have a second question: I have read that the Verts should be low as possible. How can I decrease the Verts?

P.S. Sry 4 grammar. I’m austrian

It makes no difference if they are in prefabs - that’s just a convenience - you would need to merge your meshes to reduce the draw calls and try to use either static or dynamic batching (sharing of material - i.e. don’t adjust material properties on a per object basis).