Hi! I’ve been playing around with Raycasts and SphereCasts and whatnot and currently i’m trying to perform an event for when a Ray has been activated, is this possible? Or are Rays only for checking or “see only” purposes?
Here is a picture of the Ray being activated when the ball is in sight, everything is working fine, the only issue is AddForce isn’t actually affecting the Ball.
And here is the code for what i’m trying to do.
public void castRayCast()
{
float booster = 100;
objectPos = transform.position;
if (Physics.SphereCast(objectPos, rayRadius, Vector3.forward, out hitInfo, rayDistance))
{
rayAlive = true;
Debug.Log("Raycast has hit " + hitInfo.transform.gameObject.tag);
Debug.DrawRay(objectPos, Vector3.forward, Color.red);
GameObject ball = pongPrefab;
if (rayAlive)
{
ball.GetComponent<Rigidbody>().AddForce(transform.forward * booster, ForceMode.Impulse);
Debug.Log("Ray is Alive!");
}
else
Debug.LogError("Failed to bounce ball back");
}
else
rayAlive = false;
}
Any sort of help is appreciated! Thanks in advance