With mecanim, for example, if I move a simple gameobject (say, a generic uGUI panel) to a new position in an animation clip, can I somehow reuse that movement clip to move other (unrelated) uGUI panels to a new position too?
If so, how?
What if I also want a gameobject to both follow that animation clip’s motion and also fade and rotate too – to do this, I want to make 2 new animation clips (one to fade and the other to rotate) and apply these three animations to various gameobjects in various combinations. I’d prefer to use the editor to create the animations. Is this at all possible with mecanim?? Would I have to apply them with code somehow? If so, how?
Tell me there’s an easy way to accomplish these two tasks through the editor that I’m just not seeing?
At the moment, the only way I can find is to create a TON of animation clips unique for each object’s specialized configuration – and I’d totally rather avoid that tedium if at all possible! D: