this should show up
in fact it does in the scene view
just not in the game view!
so what is going on?
see the black boxes, they’re all using this shader, should be invisible
gameview
sceneview
the test case is simple:
and i thought maybe the urp camera breaks things but it’s a fairly standard one
thing is, even with the empty scene template, zero camera i get that, so what’s the secret sauce now?
I’m having the same issue too. A transparent unlit/sprite unlit shader that is used by a ugui image component keeps rendering black pixels. This only happens in the gameview (scene view seems to work fine)
Why do you think that is? It is also broken in 2021.1 but less broken and it seems to straddle on a few department so it becomes nobody’s responsibility.
It’s most likely a bug rather than a configuration issue. It does work fine in 2021.1 for me.
I reported this bug yesterday, so hopefully QA will go over it quickly and we’ll get a fix in the coming weeks.