Hey all,
I have a question regarding the importance of shadows in rts games like sim city where you place mostly buildings. I’m using the free version of unity right now working on an rts game somewhat similar to sim city in general although it focuses on a different aspect. In any case since creating shadows for instantiated prefabs is pretty much impossible and probably not even feasible performance wise for the free version of unity. How important are shadows then if you instead focus on making the game better in the other aspects such as gameplay mechanics, level design, ambience sound, animation, visuals such as high res textures ,etc.?
What I mean is would a game, if made properly in the mentioned aspects, still appeal to people to buy it even though if it doesn’t have shadows considering most games today have shadows? Thanks in advance.