Hey,
I know this may sound stupid at first, but I’ve thought a lot about it. Couldn’t one implement an open source renderer like OGRE or Irrlicht in unity? We can access the mesh data and the materials/shaders. We are not forced to use the default camera but could instead just use an empty with a custom camera component on it.
I understand that since pretty much every renderer uses c++ (or something of similarly low level) such a plugin would require people to use unity pro.
But even so, I haven’t even found anyone ever trying this. Am I missing something obvious here? Wouldn’t it be useful to have open source access to the render engine?
You could implement one, it would be pretty straight forward. But I guess people buy Unity so they don’t have to bother doing that. You can either spend your time working on game engines, or making games.