Are there any restriction on the usage of c# in web player?

Hi,

I’m gathering some info on unity for a project I’m developing. I’m really excited to see that I can use c# as the scripting language even for the web player (although I’m a java developer).
I was wondering if there are any restrictions on the use of c# on the web player. for example, I understand that plugins are not aviable in web player.

specifically, I would like to know if the usage of networks, threads and thread synchronization are available.

Thanks
Eli

Well if you have pro you can include C# compiled dll’s even in the webplayer.
Some basic threading is available, I would search the forum for posts on threading there are a number of discussions on the subject.

you don’t need pro to include .net assemblies, they work with any license.

and there are restrictions on the webplayer. various frameworks are not available and alike.
also thread syncronization while potentially present is only of restricted usage. you must not forget that file access, system access in general etc is completely forbidden and the unity engine is not thread safe, you can not access it from a thread other than the main thread.