Hi I just wanted to add a specular map to a material but none of the built-in shaders seem to have an option for this. Do I need to write my own shader for this? ... I just thought it would be common enough to be built-in.
Thanks
Steve
Hi I just wanted to add a specular map to a material but none of the built-in shaders seem to have an option for this. Do I need to write my own shader for this? ... I just thought it would be common enough to be built-in.
Thanks
Steve
I believe gloss is stored in the base texture's alpha channel of a built-in specular shader.
I'm surprised by that. I'm quite sure there are specular built in shaders. Maybe you just missed the part that specular map has to be stored in alpha of main texture?
Hi i knew one that is only has a Deffuse map and normal map and Specular map in the unity 3d wiki : http://wiki.unity3d.com/index.php/BumpColorSpec hope this helps you
Abdullah.