Are there tutorial about google in-app-purchase test process?

So I made test in-app purchase item at google console.

And simple unity test buy app.

Then how to test that buying process without actually ‘buy’?

And can I test with my real android phone logged in my primary developer console’s developer google account?

Or I need another person’s phone or make another google account and need to change my phone’s google account to that second account with factory phone reset?

RTFM.

http://developer.android.com/google/play/billing/billing_testing.html

That seems does not cover all the subjects I questioned and about unity3d, but thx.

Dude, you’re not new here. With 986 posts you’re opening new threads asking questions that can be solved with a simple Google search or just trying on your device.

Also, all your questions are solved on this Android developer website. This is not related to Unity3D.

Do you understand the Android billing cycle? If not, why don’t read the Android developer website? It covers everything.

It’s more easy for you open a new thread on this forum than use Google? I can’t believe it. Really, the quality of this forum is going from bad to worse with these kind of questions.

hey man, all those links on android site only says about android native app’s in-app-buy.

There are none about unity3d-android communication code about callback and processing, etc stuff of in-app-buy.

So you want just buy easy android in-app-buy plugin stuff at unity store?

Maybe there are guys who want to do themselves, then why this subject is bad for this unity category?

Again. You don’t understand nothing because you didn’t read the documentation. What do you think a plugin of Android in-app purchase does? It’s a native Android plugin.

So, if you want to test in-app (as you asked on your first post) you need to understand the Android billing system and how it works.

You didn’t asked about how to communicate between Android plugin and Unity (you asked how to test in-app). To understand this you need to read the Android plugin documentation on Unity docs.

In short: all these is clearly documented, on Unity docs (how to communicate between Android and Unity) and Android docs (how Android billing system works), you just simply didn’t search and read about it.

Open IAB is best open source plugin .you can download it from git hub .
There are angry boats demo project in this project there is a script name BILLING DEMO.cs.
Only you replace the in app ids in this and give things after in app purchasing

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