Are there ways to animate by keyframing within Unity instead of importing a FbX

Are there ways to animate a game object by keyframing within Unity instead of importing a FbX.

I am trying to get a slot machine lever to pull. I really just need it to move down and then back to the original position, when a GUI button is pressed. Thanks

Yes, since unity 2.6.1 you can keyframe attributes in animation window(Window -> Animation). See this.