Hi everyone. I am going to release my 3D endless runner game soon. Could anyone tell me if the following stats are good enough to run my game smoothly on most of the mobile devices?
based on my experience I try not to have more than 30 draw calls (static/dynamic batch everything). The other numbers come from your preview window I’d guess. So they are not representative for mobile.
I think that if you set the Vsync in quality settings to “Every VBlank” Unity waits (WaitForTargetFPS) a little bit… You can try to turn off Vsync. Other than that everything seems to look fine.
Hi langem. Thanks but Vsync count is disabled in quality settings and I am using mobile shader on all materials. I will try to reduce drawcalls. Thanks for your help