Are these stats good enough for Android and iOS?

Hi everyone. I am going to release my 3D endless runner game soon. Could anyone tell me if the following stats are good enough to run my game smoothly on most of the mobile devices?

Main Thread: 6.7ms
Renderer: 1.5ms
Draw Calls: 70
Tris: 90k
Verts: 68k
Used Textures: 19 - 4.0 MB
VRAM usage: 2.5 MB to 12.3 MB
VBO Total: 145 - 5.8 MB
Shadow Casters: 0
Visible skinned meshes: 8
Animations : 8

I have tested my game on Galaxy Note 3 and it runs great. Any optimization tips or am I all set to release it?

based on my experience I try not to have more than 30 draw calls (static/dynamic batch everything). The other numbers come from your preview window I’d guess. So they are not representative for mobile.

Thanks for replying. I am batching almost all objects. Here’s a screenshot of the profiler. Game running on Galaxy Note 3

What is this WaitForTargetFPS?

I think that if you set the Vsync in quality settings to “Every VBlank” Unity waits (WaitForTargetFPS) a little bit… You can try to turn off Vsync. Other than that everything seems to look fine.

Hi langem. Thanks but Vsync count is disabled in quality settings and I am using mobile shader on all materials. I will try to reduce drawcalls. Thanks for your help :slight_smile: