If you still get any errors, information on the errors you get would be useful. “Error building Player because scripts have compiler errors” is a generic error when building if you had other errors, that error alone doesn’t really tell us anything.
Asset bundles work on Windows Store just fine. I don’t know about that plugin, though. The error is pretty straightforward though: that script is passing null into System.IO.Path.Combine.
It’s missing the build platform. So I added the WSAPlayer for Windows Store. When I attempted to build it created the path but I’m still getting errors. It’s a very vague error now :
Error building Player because scripts have compile errors in the editor.
It’s definitely specific to Windows Store, if I switch to another platform it works fine.
What would you recommend using to get going quickly with AssetBundle Loading and Building in my HoloLens project?