It’s annoying how new components must always go on the btm of a variant.
For example, I have CharactersPrefab, and a variant of that is MonstersPrefab.
CharactersPrefab is:
[GameCharacter]
[Rigidbody]
MonstersPrefab (variant of CharactersPrefab) must be:
[GameCharacter]
[Rigidbody]
[MonsterBrain]
But in this case, the MonsterBrain is the most important component, and I would really like that to be on top. As we all know “Move Up” is disabled in the Inspector for variants.
Is this on the roadmap??