Are we ever going to see a 4.6 Stable?

I feel like I’m going crazy over here. Why is the UI taking so insanely long? UE4 had theirs out in a matter of months and Unity is taking years. I thought we were supposed to get 4.6 this summer and here we are in winter. Can we get some idea of what the heck is going on? Maybe an explanation for the delays? I’ve no intentions of developing my game on beta builds, sorry. My current UI is temporary until I can implement 4.6 UI and the waiting really sucks.

well the source code is up and available now

Most of the fixes are pretty minor at this point. You could probably just grab the release candidate and start using it right now like a good number of us already have.

I’m talking about a Stable 4.6 build. Reading the 4.6 beta forums doesn’t give me much hope for that right now. What’s even worse is I’m reading simple stuff like dropdown list element isn’t even going to be available on release, which just blows my mind. This is getting beyond ridiculous.

I’ve been using the UI since beta 7, and it was pretty stable from beta 21 onwards.
I do agree we need a comboBox, but as the source is available we can do it ourselves, and I’m pretty sure that someone already did it, just search the forums for it.

If you can’t implement something yourself, how do you make a game?

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can you implement PhysX, FMOD, DirectX, OpenGL, …??? and yet you still make games [ right ?]?

You may be waiting for a while then if this isn’t sufficient for you. Unless you feel like putting your game on hold till future releases are put out, you may as well grab a third party solution. Last I knew Daikon Forge was open source.

I’m assuming this has already been answered, but…

Can I use uGUI in place of OnGUI for custom Inspectors, and Properties?

Alright. I’m not going to deal with the attitude. Just my thoughts are if you are complaining about a minuscule element, why couldn’t you work around it and use a different design that doesn’t involve a dropdown?

No, it’s an entirely different system where elements exist in the scene as GameObjects, using a canvas. OnGUI is entirely code-driven and does not use GameObjects.

–Eric

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I’m using CoherentUI and have used NGUI. I would prefer to stop relying on so many 3rd party solutions, which is why I’ve been waiting for 4.6 UI solution (Unitys dependency on 3rd party Assets for CORE engine functionality seriously troubles me). At this time my game is in the final polish stage and would like to redo my UI with 4.6 UI. A combobox 3rd party solution has been provided and will use it if I have to, but I still want a Stable build. I am not comfortable using a Beta/RC release when I am on the final stage of my games development before release.

@Krileon I would probably continue to use a 3rd party GUI solution if you have it available since it is tested to work and is stable.

No offense to the Unity team for uGUI. I’m extremely grateful, but realistically developers shouldn’t expect uGUI to be completely bug-free during release and it will likely have limited functionality compared to solutions that are currently available… at least for the next several months after release.

@Eric5h5 Darn it. I was really, really hoping to use uGUI for that kind of purpose… =/

I’ve been using 4.6 since it came out to B17, and would be happy to release any game with it. I have no troubles with it. I barely have troubles with U5 either.

It’s not stable. That’s part of the problem. CoherentUI works, but passing data between the game and UI is just causing too many bugs and lock ups. I hated configuring and using NGUI, but haven’t tried it recently to see if it has gotten any better. So my hope has been to hold out for 4.6 UI.

I don’t expect it to be completely bug free, but I expect basic functionality to work and I expect basic inputs to be available. A simple menu system, game options menu, and skill hotbar shouldn’t be difficult for 4.6 to tackle and if it is I am at a loss for words. It’s frustrating that it’s taking this long to begin with and makes me question where Unity is putting their time and resources.

I don’t want to use a Beta/RC release and pray that my 3rd party assets are compatible. I am just not comfortable with that. I am waiting for Stable, will wait a month for assets to get up to date, then go from there. The waiting is just taking 3x longer than I expected.

I personally haven’t had any issues with NGUI so far.

That’s your decision; other people have released games with 4.6. It’s available now, you can use it now. Honestly the label at the end doesn’t matter much, at least once it gets past beta. It’s not like the “final” releases of any previous version have been 100% bug-free. 4.6 will get patches too, even after the last RC release.

–Eric

4.6 release candidate 3 can do everything you need(albeit the dropdown box). It’s stable and extremely well-driven.

Are asset developers able to upload 4.6 compatible versions to the store now though? My concern is asset updates won’t be available yet due to 4.6 not hitting an official stable release.

Apparently you’re also not comfortable actually trying 4.6 yourself or you would know for certain. I don’t see why you cannot download 4.6, make a copy of your project folder, and import that copy into it and see if it runs.

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